Descent Journeys In The Dark Second Edition Quests
Descent: Journeys in the Dark Second Edition is a board game for two to five players that takes a party of adventurers deep into the dungeons of Terrinoth for adventure, treasure, and glory. Players will embark on a campaign of linked quests as they develop characters based on four fantasy archetypes. Descent: Journeys in the Dark Embark on a Quest Against Ancient Evil The second edition of Descent: Journeys in the Dark is an epic board game of adventure. Trapcode Particular Adobe After Effects Cs4.
The box for the game's First Edition Players 2-5 Setup time. Essen Spiel 2007 There are two sides, the 'hero side' and the 'Overlord'. The heroes are attempting to complete a quest (usually kill a at the end of a set of rooms). The Overlord attempts to stop the heroes by playing traps or spawning monsters who can then be used to attack the heroes.
Each quest features a different map (a configuration of tiles). The arrangement of tiles and placement of various traps, special events, and treasures gives Descent a great deal of flexibility in comparison to many other board games. However, the players must spend somewhat more time to set up the game before it can be played. The heroes are able to use a number of items which enhance their abilities such as, enchanted armor, healing potions, and much more. They also have a number of abilities which make them stronger and more effective than the majority of the monsters which the Overlord can summon. As the heroes find more treasure, they grow more powerful and this allows them to tackle more difficult quests. Even so, heroes are expected to die during their quest, but can be restored to life indefinitely.
They merely concede some victory points in the process. Heroes are represented as a set of cards and tokens. A primary character card identifies the character, provides initial statistics, and indicates special abilities. An additional set of three or more cards indicate special skills. A campaign game makes heroes start well below this level (one special skill instead of three) and end well above. Further cards indicate equipment carried and equipped.
Tokens indicate health, stamina, potions, and statistic enhancements. Specialized tokens indicate which heroes have taken actions, indicate special preparations a character has taken, and indicate negative status effects like being poisoned. The game features many different dice, while they are all six-sided, they contain a number of symbols (sometimes three on a single face).
The different dice have different purposes (one die generally produces damage, another die generally produces range). The most powerful weapons in the game can result in the heroes rolling ten dice for a single attack, though normally heroes only roll three to five. Game play is listed as between four and five hours to play a single quest.
A total of nine quests were defined in the original game. Many more quests have been created and officially posted on the FFG website. Expansions [ ] Since its initial release, a number of official expansions have been published. The expansions add additional quests, as well as additional options for players.
The Well of Darkness [ ]. Descent: The Well of Darkness The Well of Darkness was the first expansion released for the Descent game.
The expansion provides new tiles, new heroes, and new monsters. It also adds more options and power for the Overlord.
With the expansion, the Overlord player can modify his deck of cards (potential actions in the game) to include some number of more powerful traps, summoned monsters, and events. Treachery points allow the overlord to customize his/her overlord deck with specific cards of their choice. This allows the overlord to combat specific tactics or add in challenges that synergize with the current quest. The Well of Darkness contains nine new fully defined quests. Like the first game, the expansion features heroes who are also found in the board game. Descent: The Road to Legend The Road to Legend is another expansion for the Descent game, released in March 2008 in the US.
It is the first 'plastic-less' expansion, featuring no new miniatures but instead focusing on new campaign rules and new world stories allowing for a group of Descent adventurers to grow and develop over long-term play across several sessions. Alongside the campaign rules, there are new props and obstacles such as boneheaps, nourishing fountains, and sheltering trees.